Silverglade Village is a central hub where you can talk to townsfolk, collect quests and trade with merchants. You start the game at a wagoneer camp just outside the entrance to the village.
The roving wagoneers aren't popular with the residents of Silverglade. Bunco the Shark is the first general merchant you'll encounter. He's a rogue, but not the charming lovable type. |
There is a lot to do in the village and so one of the first things you're likely to do is to find and view the town map. There are various map types available to let you get your bearings and to give the world a sense of presence and permanence.
Oh looky, it appears to be a map! I wonder what will happen if you interact with it? |
The villagers aren't always on the best of terms with one another and are prone to gossip and slander. Speaking to them allows you to learn more about the world and its history, though I suspect some players will simply gloss over the conversations (and that's perfectly fine). Some villagers will request your help and offer you quests. Others will happily trade with you.
This young rapscallion may not be well-mannered, but he's an amusing little chap. |
There are various graphics options which can significantly modify the look and feel of the game. I'm not sure if I'll end up exposing all of the options since it may be overwhelming for players. Nevertheless, you may notice some images looking darker, brighter, gritter or with more glare.
There are numerous treasure chests scattered around the village and its outskirts, many of them well hidden. |
That's enough of Silverglade Village for now. I have a bunch more screenshots but want to keep these posts fairly brief so I'll save them for later. In the next installment I'll discuss some of the development process and some of the technical aspects of the game.
Bleaktide Part 4: Game Development Process